Hey folks,
we'll be releasing the new version on patreon later this day. The public version will arrive somewhere next week I think. As for now, I'm posting the changelog here anyway, so you can see what awaits you. Thanks for your support.
Love
A Girl And Her Dog - Unity Port - v.1609-1 (agahd_1609-01) - 04.09.2016
- Rewrote all dialogues to create a more consistent world lore and story
- Added Questlog
. 10 quests
- Added Progress bar
- Added Teleporters
- Added Save and Load
. game can be loaded and saved manually in main menu
. game is automatically saved when using teleporters
. savestate is located in C:\Users\[USERNAME]\AppData\LocalLow\PixelProduct\AGirlAndHerDog
- Added Start screen with menu
- Added Healthbar for bosses
- Added new Area
. Desert
- Added Floorhazards
. Slime puddle
. Spikes
. Sawblade turret
- Added 2 new NPC
- Added 3 new animated scenes
- Added 1 new enemy
- Added special abilty for the player which can be unlocked
- Adjusted existing maps
- Adjusted Graveyard boss to make him slightly easier
- Adjusted UI
- Changed houses to 2 unique buildings
- Small crates are destructable now
- Locker can be opened now
- Fixed several bugs
Sunday, September 4, 2016
Sunday, August 14, 2016
V.1608-01 Public release now for Linux and Mac
Cheers loves, the pornalary is here!
Now you can play our latest release even if you are a Mac OS X or Linux user. Check out the download section or just grab it here:
Latest build: V.1608-01 for Linux:
mega
Latest build: V.1608-01 for Mac OS X:
mega
If you like our work, please think about supporting us on Patreon so we can keep going deliver you some nice and naughty stuff.
Also you can follow us on twitter.
Now you can play our latest release even if you are a Mac OS X or Linux user. Check out the download section or just grab it here:
Latest build: V.1608-01 for Linux:
mega
Latest build: V.1608-01 for Mac OS X:
mega
If you like our work, please think about supporting us on Patreon so we can keep going deliver you some nice and naughty stuff.
Also you can follow us on twitter.
Wednesday, August 10, 2016
V.1608-01 Public release
As mentioned earlier, the public release for version V.1608-01 is out now. Get it in the downloads section!
As always, we're glad about any feedback and bugreports from you guys. If you like our game and want to get more, please think about supporting us on patreon.
You can also follow us on twitter for more small updates about the overall progress.
Cheers,
Pixelprodukt
As always, we're glad about any feedback and bugreports from you guys. If you like our game and want to get more, please think about supporting us on patreon.
You can also follow us on twitter for more small updates about the overall progress.
Cheers,
Pixelprodukt
Tuesday, August 9, 2016
New Version
Hey Folks,
we released the new version last week to our patrons. Tomorrow we will release it to public, We got a lot of stuff done, several animation scenes, new npcs, new area and a boss fight. At the moment we are already working on the next update, so stay tuned.
Cheers,
Pixelprodukt
we released the new version last week to our patrons. Tomorrow we will release it to public, We got a lot of stuff done, several animation scenes, new npcs, new area and a boss fight. At the moment we are already working on the next update, so stay tuned.
Cheers,
Pixelprodukt
Tuesday, July 19, 2016
Half Monthly Update
Hey folks,
half a month passed now and we've been busy working on AGAHD and I wanted to give you a short update. We've implemented a new dialogue system which gives us much more possibilities on evolving the story and adding quests. Also, we've added a new area which will inhabit new enemies and there will be a bossfight this time, where you get some stuff to progress in the game. Besides the new content, we reworked some of the menus for a better overview of your resources. Still, there is a lot to do, for example adding more naughty stuff. As the game now takes more form and we build and implemented much of the needed tools, we look forward on focussing more on that.
On one thing, we sadly have to step back a bit for now, which is animating the explicit scenes. Our first attempt which involved importing animations made with a seperate tool didn't work out quite well, because the lack of control through the importing and with the files being unnecessarily big. We wont cut it, but we probably wont target this issue before the next update, which will arrive at the beginning of the next month (for our patreons, then later to public).
If YOU happen to know how to animate with unity (and possibly with the Sprite and Bones Asset) and want to help us out, feel free to write to pixelprodukt@gmail.com
So stay tuned and we appreciate every support we can get.
Our Patreonsite
Also don't forget to follow us on twitter


half a month passed now and we've been busy working on AGAHD and I wanted to give you a short update. We've implemented a new dialogue system which gives us much more possibilities on evolving the story and adding quests. Also, we've added a new area which will inhabit new enemies and there will be a bossfight this time, where you get some stuff to progress in the game. Besides the new content, we reworked some of the menus for a better overview of your resources. Still, there is a lot to do, for example adding more naughty stuff. As the game now takes more form and we build and implemented much of the needed tools, we look forward on focussing more on that.
On one thing, we sadly have to step back a bit for now, which is animating the explicit scenes. Our first attempt which involved importing animations made with a seperate tool didn't work out quite well, because the lack of control through the importing and with the files being unnecessarily big. We wont cut it, but we probably wont target this issue before the next update, which will arrive at the beginning of the next month (for our patreons, then later to public).
If YOU happen to know how to animate with unity (and possibly with the Sprite and Bones Asset) and want to help us out, feel free to write to pixelprodukt@gmail.com
So stay tuned and we appreciate every support we can get.
Our Patreonsite
Also don't forget to follow us on twitter


Thursday, July 7, 2016
AGAHD -Unity Port- Tech Demo 1607-01
Hey folks,
here it is: download
A small techdemo of the game made with unity. We tried to give you a general impression on how the game will feel, but of course there is still a lot of work to do. So please keep in mind that most things are still pretty rough, as we wanted to implement the most core features first before finetuning too much.
If you encounter any bugs, please report them to us. Also we appreciate any kind of feedback or support via patreon.
Stay tuned, cheers.
Log:
- New engine based on unity made in 5 weeks.
- New features compared to the old WPF Version:
. realtime combat with controller support
. crafting/resource system
. animated sexscenes
. animated player character, enemies and NPC.
. equippable clothing (visibile at the character on the map)
. sounds and background music
All features will be extended in the future.
- Missing features compared to the old WPF Version due to lack of time:
. Customizing view (detailed view of the character)
. Extended NPC dialogs
. Quest system
. Save and load
. Gallery
. Progress %
- Features compared to the old WPF Version that will be removed or replaced with another system:
. Skill system
Linux and Mac will be supported in the future.
here it is: download
A small techdemo of the game made with unity. We tried to give you a general impression on how the game will feel, but of course there is still a lot of work to do. So please keep in mind that most things are still pretty rough, as we wanted to implement the most core features first before finetuning too much.
If you encounter any bugs, please report them to us. Also we appreciate any kind of feedback or support via patreon.
Stay tuned, cheers.
Log:
- New engine based on unity made in 5 weeks.
- New features compared to the old WPF Version:
. realtime combat with controller support
. crafting/resource system
. animated sexscenes
. animated player character, enemies and NPC.
. equippable clothing (visibile at the character on the map)
. sounds and background music
All features will be extended in the future.
- Missing features compared to the old WPF Version due to lack of time:
. Customizing view (detailed view of the character)
. Extended NPC dialogs
. Quest system
. Save and load
. Gallery
. Progress %
- Features compared to the old WPF Version that will be removed or replaced with another system:
. Skill system
Linux and Mac will be supported in the future.
Thursday, June 23, 2016
Progress Update
So far, a small update on the overall progress:
What we've done so far:
* Building the base structure in unity
* Implemented player movement and combat
* Added several maps (prison and forest) incl. objects
* Implemented enemies (there are actually four enemies in this version) incl. pathfinding and A.I.
* Implemented base resource system: enemies drop loot on death
* Added UI: menu, inventory and resources
* Added NPC dialogue UI
So that is quite a lot in a short amount of time. To get a better impression, here are two videos of gameplay footage:
Please keep in mind, that this is still an early version.
Hope you like and and stay tuned for more. You can also follow us on twitter: https://twitter.com/PixelProdukt
What we've done so far:
* Building the base structure in unity
* Implemented player movement and combat
* Added several maps (prison and forest) incl. objects
* Implemented enemies (there are actually four enemies in this version) incl. pathfinding and A.I.
* Implemented base resource system: enemies drop loot on death
* Added UI: menu, inventory and resources
* Added NPC dialogue UI
So that is quite a lot in a short amount of time. To get a better impression, here are two videos of gameplay footage:
Please keep in mind, that this is still an early version.
Hope you like and and stay tuned for more. You can also follow us on twitter: https://twitter.com/PixelProdukt
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