Tuesday, July 19, 2016

Half Monthly Update

Hey folks,

half a month passed now and we've been busy working on AGAHD and I wanted to give you a short update. We've implemented a new dialogue system which gives us much more possibilities on evolving the story and adding quests. Also, we've added a new area which will inhabit new enemies and there will be a bossfight this time, where you get some stuff to progress in the game. Besides the new content, we reworked some of the menus for a better overview of your resources. Still, there is a lot to do, for example adding more naughty stuff. As the game now takes more form and we build and implemented much of the needed tools, we look forward on focussing more on that.

On one thing, we sadly have to step back a bit for now, which is animating the explicit scenes. Our first attempt which involved importing animations made with a seperate tool didn't work out quite well, because the lack of control through the importing and with the files being unnecessarily big. We wont cut it, but we probably wont target this issue before the next update, which will arrive at the beginning of the next month (for our patreons, then later to public).

If YOU happen to know how to animate with unity (and possibly with the Sprite and Bones Asset) and want to help us out, feel free to write to pixelprodukt@gmail.com

So stay tuned and we appreciate every support we can get.
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1 comment:

  1. Looks good, but the boss looks a bit too modern compared to ther other stuff, maybe an little rust or moss could help. :)

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