Tuesday, July 19, 2016

Half Monthly Update

Hey folks,

half a month passed now and we've been busy working on AGAHD and I wanted to give you a short update. We've implemented a new dialogue system which gives us much more possibilities on evolving the story and adding quests. Also, we've added a new area which will inhabit new enemies and there will be a bossfight this time, where you get some stuff to progress in the game. Besides the new content, we reworked some of the menus for a better overview of your resources. Still, there is a lot to do, for example adding more naughty stuff. As the game now takes more form and we build and implemented much of the needed tools, we look forward on focussing more on that.

On one thing, we sadly have to step back a bit for now, which is animating the explicit scenes. Our first attempt which involved importing animations made with a seperate tool didn't work out quite well, because the lack of control through the importing and with the files being unnecessarily big. We wont cut it, but we probably wont target this issue before the next update, which will arrive at the beginning of the next month (for our patreons, then later to public).

If YOU happen to know how to animate with unity (and possibly with the Sprite and Bones Asset) and want to help us out, feel free to write to pixelprodukt@gmail.com

So stay tuned and we appreciate every support we can get.
Our Patreonsite
Also don't forget to follow us on twitter

 


Thursday, July 7, 2016

AGAHD -Unity Port- Tech Demo 1607-01

Hey folks,

here it is: download

A small techdemo of the game made with unity. We tried to give you a general impression on how the game will feel, but of course there is still a lot of work to do. So please keep in mind that most things are still pretty rough, as we wanted to implement the most core features first before finetuning too much.

If you encounter any bugs, please report them to us. Also we appreciate any kind of feedback or support via patreon.

Stay tuned, cheers.




Log:
- New engine based on unity made in 5 weeks.

- New features compared to the old WPF Version:
. realtime combat with controller support
. crafting/resource system
. animated sexscenes
. animated player character, enemies and NPC.
. equippable clothing (visibile at the character on the map)
. sounds and background music
All features will be extended in the future.

- Missing features compared to the old WPF Version due to lack of time:
. Customizing view (detailed view of the character)
. Extended NPC dialogs
. Quest system
. Save and load
. Gallery
. Progress %

- Features compared to the old WPF Version that will be removed or replaced with another system:
. Skill system

Linux and Mac will be supported in the future.

Thursday, June 23, 2016

Progress Update

So far, a small update on the overall progress:

What we've done so far:
* Building the base structure in unity
* Implemented player movement and combat
* Added several maps (prison and forest) incl. objects
* Implemented enemies (there are actually four enemies in this version) incl. pathfinding and A.I.
* Implemented base resource system: enemies drop loot on death
* Added UI: menu, inventory and resources
* Added NPC dialogue UI

So that is quite a lot in a short amount of time. To get a better impression, here are two videos of gameplay footage:





Please keep in mind, that this is still an early version.

Hope you like and and stay tuned for more. You can also follow us on twitter: https://twitter.com/PixelProdukt

Friday, June 17, 2016

More enemies, more loot

Another small vid for you guys. Enemies now drop their loot and you can pick up and equip clothing items.



Tuesday, June 7, 2016

Some Enemytesting

And yet another small glimpse. Please keep in mind that this is an early phase of the port, we still got a lot of finetuning and testing to do. Cheers.



Sunday, June 5, 2016

GUI Design Mockup

Here's some additional input. Two example screens of how the new gui MAY look like. This is still pretty early and some of the icons and stuff are just placeholders to give you an overall impression.

We also plan to animate the sexscenes with the help of an additional member, but that's for much later.



General information about the new engine and changes to the game

Hey folks,

We've been a bit quiet lately. We had a content update half finished but also decided, that for the future, we need to move the game to another engine to have more options when it comes to graphics and gameplay improvement.

Halfway through the month we started completly to port the game to the unity engine, which some of you might already know. I can say that we achieved a lot in just two weeks, but of course it's still a lot of work to do to get it to a playable version, let alone reach the amount of content we already had. That's the reason we didn't released the update with the new content we had so far. It would've felt cheap, because the game will change quite a bit, even though the core stays the same.


What will be new? Some of our plans:
Real-time combat in a more action-rpg like fashion
Better graphics in general
A different way to interact with npc's: The abandoned village will work like a hub. Through your journey of finding Dickmeat you will rescue various npc's, which will settle down in the village
The village can be upgraded with various resources you find in the world
Village upgrades will give you new quests from npc's, increasing their affection towards you and unlocking some naughty stuff
What Nadia wears will also be visible on the map


How will it look like?
To give you a glimpse of the new look, here are some images of the ingame graphics.

  


And also a small video of some gameplay footage:




I hope you'll like the renewal. Please support us on patreon if you want to get the newest updates.
So long.