Tuesday, July 19, 2016

Half Monthly Update

Hey folks,

half a month passed now and we've been busy working on AGAHD and I wanted to give you a short update. We've implemented a new dialogue system which gives us much more possibilities on evolving the story and adding quests. Also, we've added a new area which will inhabit new enemies and there will be a bossfight this time, where you get some stuff to progress in the game. Besides the new content, we reworked some of the menus for a better overview of your resources. Still, there is a lot to do, for example adding more naughty stuff. As the game now takes more form and we build and implemented much of the needed tools, we look forward on focussing more on that.

On one thing, we sadly have to step back a bit for now, which is animating the explicit scenes. Our first attempt which involved importing animations made with a seperate tool didn't work out quite well, because the lack of control through the importing and with the files being unnecessarily big. We wont cut it, but we probably wont target this issue before the next update, which will arrive at the beginning of the next month (for our patreons, then later to public).

If YOU happen to know how to animate with unity (and possibly with the Sprite and Bones Asset) and want to help us out, feel free to write to pixelprodukt@gmail.com

So stay tuned and we appreciate every support we can get.
Our Patreonsite
Also don't forget to follow us on twitter

 


Thursday, July 7, 2016

AGAHD -Unity Port- Tech Demo 1607-01

Hey folks,

here it is: download

A small techdemo of the game made with unity. We tried to give you a general impression on how the game will feel, but of course there is still a lot of work to do. So please keep in mind that most things are still pretty rough, as we wanted to implement the most core features first before finetuning too much.

If you encounter any bugs, please report them to us. Also we appreciate any kind of feedback or support via patreon.

Stay tuned, cheers.




Log:
- New engine based on unity made in 5 weeks.

- New features compared to the old WPF Version:
. realtime combat with controller support
. crafting/resource system
. animated sexscenes
. animated player character, enemies and NPC.
. equippable clothing (visibile at the character on the map)
. sounds and background music
All features will be extended in the future.

- Missing features compared to the old WPF Version due to lack of time:
. Customizing view (detailed view of the character)
. Extended NPC dialogs
. Quest system
. Save and load
. Gallery
. Progress %

- Features compared to the old WPF Version that will be removed or replaced with another system:
. Skill system

Linux and Mac will be supported in the future.